CALL FOR PAPER
Schores International Conference on Gaming and Virtual reality (Schores ICGVR 2019) aims to bring together scientists, engineers, computer experts, researchers, and scholars to exchange technological information, share experiences and research results about all aspects of specialized and interdisciplinary fields. This event provides an opportunity for all to network, share ideas and present their research to a worldwide community. Discussion on the latest innovations, trends and practical concerns and challenges faced in these fields are also encouraged.
For the past few years, the virtual reality gaming industry has won significant market size and shows fast growth rate. It's a new and cutting edge form of technology which has crossed the barriers to enter into different industry verticals. Simulating a physical presence in the real and imaginary world is one of the major aspects of virtual reality and this technology has lifted the gaming world to the next level. Because of the advancement of these fields, there is a great need of research and development and the conferences in these technical fields.
Authors are invited to submit their contributions in form of theoretical and empirical papers employing qualitative, quantitative, and critical methods on all topics of Gaming and Virtual reality including but not limited to the following:
- Al applications for serious games.
- Games methodologies
- User-modelling in serious games
- Pervasive gaming
- Interactivity issue
- Game design
- Alternative reality games
- Virtual environment
- Augmented reality
- Human-computer interaction
- Mobile games
- Education and learning
- Multimedia gaming
- Case studies in serious games and virtual worlds
- Visualization technique
- Gamification
- Brain-computer interfaces
- Animated for serious games and virtual worlds
- User modelling in serious games